The Use of the Kaleidoscope-Principle to (Re)Design User Interfaces

 

 

 

Gunter Dubrau

 

 

Dresden University of Technology, Department for Computer Science, D - 01062 Dresden, Germany

gunter.dubrau@inf.tu-dresden.de

 

 

 

 

Abstract

In this article the Kaleidoscope-Principle will be introduced. It is a (re)design principle that was derived from a recursive-attributistic information concept to be practical used in evaluations of HCI (Human-Computer Interaction). It can also be used as a cooperative component of different human, task and knowledge oriented technologies to (re)design HCI in a information scientific way. And this is possible in Redesign and in Discount Usability Engineering but also in Prototyping. The information scientific derivation will shortly be explained. Two Design Possibilities, two Design Goals and a Redesign Systematics will be introduced as components of the Kaleidoscope-Principle. The revice of violation of each of this two Design Goals will be explained in two problem fields.